![]() ![]() ![]() The speed at which returning troops are re-launched. Killing battle advantages is not as easy, but areas that can easily be used to detect that the bots are in use are the speed at which troops heal. It would not eliminate them, but kill the justification arguments. ![]() That would, at the very least, kill most of the justification for bots. No more constant medal farming by bots.Ħ) With the inability to store mass amounts of resources, comforting would need to be changed back to realistic numbers, not numbers which can only be supported by botting.ħ) I would support at least doubling resource production by city resource fields, maybe more.Ĩ) Eliminate the market transactions at 0.01 meaning market price which caters to bots. Ideas would be like start the battle at 10k paces instead of 5k, double the range and killing power of wall defenses, double the power and life of NPC troops, etc.Ĥ) If an NPC is driven to loyalty 0 by an account with no free city slots, poof it.ĥ) If a valley if hit more than say 10 times in 1 minute, or some other arbitrary measure, it is being medal farmed by a bot. NPC's already operate under different battle mechanics than players, this could be done without affecting PvP battle mechanics. If too much whining follows, fine, reduce the returns from NPC farming by a factor of 10.ģ) If you do not like #2, OK, increase the range and power of defenses on NPC's such that a level 5 NPC kills more incoming ballista of any level of techs than the food and resource value returned so that farming them for food is simply uneconomical. The only point of hitting an npc becomes to capture it. This eliminates all massive armies to starvation without a constant influx of food and they ability to build them again.Ģ) Hitting an NPC yields no resources, no hero experience. Any other resources in the city simply poof. So, a level 1 city could only hold 10M food + production, a level 10 could hold 100M+ or about 150M if it was full level 10 farm field. Say, 10 million for food, and 1 mil for other resources times the level of the town hall. I would suggest a base amount each city can hold, plus the production limit of the city. This will not eliminate the bot advantages in battle, but would eliminate the claims of only using them for farming and menial tasks so eliminate many of the claims that they need to stay:ġ) Realistic cap on resources in a city. ![]()
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